Back in February I was graciously welcomed by Alex Griendling to participate in his Raygun52 site. The project collects ray gun (laser gun?) designs from a different artist each week. My assigned date of completion was April 10th, giving me just about two months to complete the project.

My initial sketches were fairly traditional. I don't think I've attempted to invent or draw any weaponry since I was much younger. I decided to browse the catalog of already-posted ray guns available on the site to see what inspiration I could pull. It's an intimidating collection. I decided on a canon-style gun since I didn't see many of them. I knew I couldn't necessarily match the talent of some of the participating artists, so I figured I’d work on making a video of my gun firing – at least motion graphics would play to my strengths a bit better.

I started to make my first sketches on the computer to determine what the structure of the final gun would look like. My biggest mistake at this stage was not deciding on a style. Creating style frames (especially for something imaginary) is a key step in motion graphics (or any design). I skipped this step without thinking and it would haunt me…well, almost immediately.

I began to pull photo reference and textures for some of the elements I knew I would need. I also began constructing others with shapes, fills and gradients.

I continued building and tweaking the gun and eventually got it to the place where I thought it was done. But I wasn't happy; It looked cobbled together.

I started gathering more photo reference, hoping it would inspire some sort of tweak I hadn’t considered. But it wasn't until I watched The Rocketeer (simply because I wanted to, not for this project) that it started to come together. I realized the gun lacked flow. If you look at the Rocketeer’s rocket pack, the profile view is very similar to my ray gun, except it has a great aerodynamic flow. The bottom of the rocket has a swooping diagonal cut which makes it look fast and sharp. Borrowing from these cues, I modified the ray gun, now known as the Radio-Lux.

My final step was animation. If you’ve ever watched American Chopper, this step is very similar to when they have to disassemble the bike for painting and chrome. I take all the elements of the gun and save them to individual files and then carefully reassemble them in After Effects. This newly composited file is then ripe for animation.

For you mograph heads reading this, I used a bunch of plug-ins for the effects in this animation: Optical Flares, Particular, Form, Lux, and a few built-in distortion effects as well. Sound effects, though not something I’m particularly well-practiced at, is always a fun exercise and I really liked the final *blast* sound I managed to get.


A lot of my joy came from the small details I put in the animation. Especially the few short frames immediately before and after the blast. There's a lot of very quick light and distortion effects that I worked on there and I think they go a long way to selling the overall piece.
I would have loved to have worked a bit more on the initial design style of the gun some more to perhaps get something that better represented my graphic sensibilities, but all-in-all I’m quite happy with how it came out. This project was a blast.
(I'm sorry.)